Ultimately then, all this technology has forced video game actors into a world where they face the same challenges as actors on screen. "What you have to do is truly bring something fresh to each character, so that they don't see Troy or Nolan or Travis or Lara, but they just see that character." "If you look at Nolan North, who is one of the most talented people in the business, the problem that he had was that Nate Drake was such a great character that everyone put Nathan Drake in their game, not Nolan North. if I can do that, then I think I will have accomplished something. I didn't even know what Gary Oldman looked like for the longest time because he just morphs into that role. "I want to disappear behind that role," Baker said. There is virtually no limit to what a developer can do in terms of storytelling and, as such, video game actors need to be hugely flexible in the performances they deliver. It's particularly important, though, in games for actors to refrain from putting too much of their own stamp on the characters.Īfter all, the freedom a video game provides in creating a world and character is unparalleled. "I'm seeing that developers are seeing more benefit in a symbiotic relationship (between developer and actor), and I think it's great," he noted.Īs opposed to just asking: "Well, tell me what to say", Baker can now work on creating his own interpretation of Delsin. Troy spent a large amount of time with Sucker Punch, the developer behind the new Infamous game, expanding on the depth and performance that he would put into Delsin's character. This level of performance capture also means that actors can work much closer with developers to deliver more believable and exciting games. I can sit in a theatre and go, 'Don't go in there', but with a game, I can choose not to go in there." It's good and it's engaging and I want to watch and I'm invested in Walter White as he goes down this spiral, but with games I'm participating in that story, I'm literally choosing. "A friend of mine, Brian Bloom, said, 'TV and film are standing on the shore trying to figure out how to get to video games'." "People ask, 'When are video games going to bridge the gap between TV and films?'" Baker commented. "Some of the performances that people turned in last year would go shoulder to shoulder with anything we saw in games." "I think from a performance standpoint, we are already there," he said. For Baker, it has opened a whole new world of acting possibilities. So accurate has performance capture become that actors are able to deliver in-game performances that can match up with TV and cinema. I love exploring the character from a physical and mental standpoint," Baker explained. "I love getting onto that stage and putting on the suit. It's something that Baker loves doing, as he explained to Digital Spy. Baker appeared both in The Last of Us and BioShock Infinite, which were both heavily motion captured. Part of this is connected to the use of extremely advanced motion capture techniques in recent games. A world where games are bought due to the actors involved might not be such a long way off. It's not the first time that this has been done, but such is Troy Baker's gaming fame that he could be one of the first recognisable video game actors simply because of his appearance. However, Infamous: Second Son is a different proposition as Troy Baker, who plays lead character Delsin Rowe, sees his own face mapped in 3D in-game. Video game actors rarely appear as themselves on screen, trapped instead behind a 3D rendering which looks nothing like them. So convincing have his roles been in virtually every movie, that his own off-screen personality fades almost completely into the background. When you think of the most formidable actors in Hollywood, those who can truly 'live' a character, you almost forget for a moment that they are a real person in themselves.
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